![]() You can save a bit of money by buying partially damaged versions (though you’ll need to buy Tools in town to keep everything repaired). I’d suggest militia spears, round wooden shields, “Surcoats” or “Gambesons” for body armor, and “Aketon” caps. Your recruits will come with some basic gear, but it’ll probably be crap, so you’ll have to buy some upgrades. Farmhands, Brawlers, and Wildmen tend to be good cheap recruits, but any profession can be decent, especially when you’re just starting out (for a more detailed guide to choosing and building recruits, see “Building Better Bros,” below). Don’t be afraid to scout some nearby towns for additional recruits instead of heading straight back if there’s a nearby harbor, a boat trip for more fresh hands can be worthwhile (though remember the cost of getting back). Your first job is recruiting and gearing up a new team. Save your game in case you screw up later.įollow the quest prompt back to the first town, and you’ll be offered your first quest take it. You’ll come out of that fight with three dudes (colloquially referred to as “Axebro”, “Shieldbro,” and “BowBro.”) You literally can’t screw up the first fight (it’s scripted your dudes can’t die). There's an online ranked-voting database of BB map seeds here. You want good traits on your starting bros and a good layout for trade (both of which are explained further below). You can play on a randomly generated map or enter a seed. (I suspect that when the loading screen tells you that Ironman is "the way the game is meant to be played," there is an implied "after you have played it on standard difficulty a lot first.") ĭon’t pick Ironman, or at least be aware that a lot of this guide will be a lot less applicable if you do. I’d also suggest picking “Noble War” as your first crisis (it’s uniquely skippable if you aren't ready yet, plus generally the easiest to deal with) and unchecking "Permanent Destruction". If you’re just starting play, I’d suggest “Beginner” difficulty, even if you’re a veteran of other strategy games - “Beginner” here just means pricing is more forgiving and you have a little more time to learn everything before encounter difficulty starts ramping up, but doesn't directly change any combat numbers. **This guide has *not* yet been updated for the changes in patch 1.4, which changed a lot of perks and therefore rendered a lot of the guide below, especially the advised builds, badly out-of-date.** Comments and feedback are not only welcome but deeply appreciated. Please let me know if there are things in this guide you disagree with, parts you feel need to be fleshed out in more detail, etc. It also assumes you're playing the basic game, without cheats, mods, or hacks. It's a Beginner's Guide, and thus assumes you're either playing on Beginner (because that's what you are!) or Veteran (because you're just that badass). It won’t cover everything, but it will, hopefully, cover enough of the basics so that you can figure out the advanced stuff on your own. This is an attempt to fill that gap with a guide to the basics, with the goal of helping you get to, and through, your first "endgame" crisis. I wrote a guide on it in the Guides section.Battle Brothers is one of the best turn-based tactical combat/RPG games in years, but since it’s an indy project, it’s a little rough around the edges and there’s not much in the way of tutorials. If you install the Cheat Engine app (easily found via a web search), there are ways to automatically bestow perk points (or just increase Experience Points to 15000). With those armours, you could combine Battle Forged and Nimble and have high protection plus massive all-round damage reduction. 50% Nimble wearing a reinforced mail hauberk (210 armour and 26 fatigue) and a nasal helm with mail (200 armour and 12 fatigue). If you don't want to be 100% Nimble, you can take Brawny and still be c. Indomitable = even more fatigue usage, but that's another reason to make use of Recover. Also, the additional guaranteed 50% all-round damage reduction from Indomitable is very powerful when combined with Nimble, and the action point cost of the skill (3) fits nicely with the 3 used for Puncture with Dagger Mastery. If you're 100% Nimble, hit points (and 30/30 "armours" with no fatigue cost) count double, making Colossus desirable to boost the total, and Steel Brow to remove excess losses. That way, having an especially high pool of fatigue isn't crucial. I think you need to use Recover for Dagger Masters, because 3xPuncture=45 fatigue per turn, and because you want high initiative to take advantage of Overwhelm and Dodge. There's not much point using Duellist on a Dagger Master, because Puncture completely ignores armour anyway but doesn't do additional damage with double-grip.
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